How to choose a video game localisation partner: a practical guide based on Valve’s own vendor criteria
How to choose a video game localisation partner? Valve’s guidance boils down to five questions: which languages, at what cost, with or without independent QA, how complex is the content, and can the vendor prove what they actually did on past titles. Here’s how to apply each one, step by step.
Tokyo Game Show 2026: building bridges between Asian and European gaming markets
Tokyo Game Show marks its 30th anniversary this year with the longest edition in its history: five days at Makuhari Messe, from 17 to 21 September.
1Stop Translations will be there, from 17 to 18 September, represented by Gaetano Mele, Sales Account, meeting developers, publishers and industry professionals wrestling with the same question: how does a game cross borders without losing what makes it work in the first place?
FQA vs. LQA: understanding the two quality gates every global game release needs
Your game launches across forty territories at once. The gameplay is tight, the marketing beats landed, pre-orders look healthy. Then day one arrives: a progression-blocking crash locks PC players out of Act Two, and across the Steam reviews in German, Brazilian Portuguese and Japanese, players flag placeholder text, jokes that fall flat, and a settings menu with labels spilling off the screen.Yet video game trailer localisation is still routinely treated as a final box to tick: swap the subtitles, ship the file and move on. That approach costs more than clicks.
Localising Game Trailers and Marketing Videos for Global Releases
For a player scrolling through a storefront in Seoul, São Paulo or Warsaw, a trailer is rarely just a translation problem: it is the first, and sometimes only, impression they get of your game.
Yet video game trailer localisation is still routinely treated as a final box to tick: swap the subtitles, ship the file and move on. That approach costs more than clicks.
FQA and LQA on Tessera Studios’ The Zibbo Show: Video Game Localisation in Practice
Video Game Case History: how 1Stop Translations ran full-cycle FQA and LQA for Tessera Studios’ The Zibbo Show across DE, ES, FR, IT and PT-BR, and why that process matters.
1Stop Translations Brings 20+ Years of Localisation Expertise to gamescom 2026
1Stop Translations is a Silver Sponsor of Digital Dragons 2026 in Krakow! Visit our booth to discover expert game localisation, LQA, and culturalisation services.
The Real Cost of Skipping Localisation QA
What is LQA in video games? Localisation QA (LQA), or Linguistic Quality Assurance, is the systematic process of testing translated in-game content within the live game environment to verify linguistic accuracy, contextual appropriateness and technical correctness, including text display, UI fit and cultural compliance, before a title ships.
Video Game Localisation Case Study: Big Hops Secured a 78 Metacritic Score
The job of a localisation partner is not to rewrite a game, but to act as a clear mirror: reflecting the original brilliance into other languages with the same fidelity and the same warmth. This is the story of how we approached that responsibility for Big Hops, and what happened when we got it right.
The Red Pill Framework: Enter Evolution-Grade Localisation
Evolution-grade localisation is defined as a fully integrated, culturally adaptive process that goes far beyond word-for-word conversion, instead engineering every element of a game’s language, humour, lore, and interface to feel completely native to its target audience, delivered through a modular, scalable framework backed by elite human expertise.
1Stop Translations Announced as Silver Sponsor of Digital Dragons 2026
1Stop Translations is a Silver Sponsor of Digital Dragons 2026 in Krakow! Visit our booth to discover expert game localisation, LQA, and culturalisation services.
