
A beautifully localised script means nothing if the UI is broken. Text overflow, truncated menus, misaligned buttons, and unsupported fonts are the visible hallmarks of a poorly managed UI/UX localisation project. At 1Stop Translations, our technical localisation team specialises in the meticulous, engineering-driven work of adapting game interfaces for every target language and platform.
UI/UX localisation covers the translation and technical adaptation of all interface elements in a game: menus, HUD text, button labels, tutorial prompts, settings screens, achievement descriptions, loading messages, and any other player-facing string outside the main narrative. It also encompasses the engineering work required to ensure that translated strings display correctly within the game’s interface constraints.
We work with your development team to establish a clean string extraction workflow. Whether your strings are stored in JSON, XML, CSV, XLIFF, or a proprietary format, we have experience managing all common game string file types. We flag untranslatable strings, identify placeholder variables, and maintain a master string database to track changes across versions.
Text expansion is one of the most significant technical challenges in game UI localisation. German strings are typically 30% longer than their English equivalents; strings in Finnish and Hungarian can expand even further. Our process includes actively monitoring string lengths against defined character limits, rewriting content to fit where necessary, and flagging persistent overflow issues for UI refactoring by your development team.
Latin-script languages represent only a fraction of the global gaming market. Chinese, Japanese, Korean, Arabic, Thai, and other non-Latin scripts require dedicated font sets, and many require changes to text rendering settings within the engine. We provide font recommendations, glyph set specifications, and technical guidelines to ensure that your game renders correctly in every language it supports.
Arabic and Hebrew require full RTL interface mirroring, not merely translated text, but a fundamentally different UI layout. We have experience working with development teams to implement RTL support in Unity and Unreal Engine, and we provide detailed QA testing of RTL interfaces to identify and document all mirroring and alignment issues.
Console platforms impose specific UI and certification requirements, including maximum string lengths for system overlays, mandatory display of platform-specific button prompts, and age-rating compliance across regions. Our team is familiar with the technical certification guidelines for PlayStation, Xbox, and Nintendo Switch, and we factor these requirements into every UI localisation project.
Effective UI localisation requires a genuine partnership between our linguists and your interface designers and engineers. We provide structured feedback on string constraints, flag design issues that prevent correct display of translated content, and work iteratively with your team until every screen looks polished in every language.