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Video game localisation insights: technical content for
developers and publisher

Video game localisation insights: technical content for developers and publishers

The 1Stop Translations game localisation blog is written by practitioners linguists, QA testers, audio engineers, and project managers who work in the industry every day. Our articles are designed to be genuinely useful to developers and publishers navigating the complexities of global game releases, from indie developers approaching localisation for the first time to experienced publishers looking to refine their process.

What you will find in our blog

Our blog covers the full spectrum of game localisation topics: technical guides to localisation workflows and file formats, deep dives into audio production for games, cultural analysis of specific language markets, practical advice on LQA and FQA processes, and strategic guidance on market entry and player acquisition. We also publish case studies and industry commentary informed by our hands-on project experience.

Featured topic areas

Our most popular content covers: best practice in video game localisation workflows and SimShip planning; audio localisation for AAA and indie games; how to run effective LQA and FQA testing campaigns; culturalisation for CJKT markets; building a localisation-ready game in Unity and Unreal Engine; and how indie developers can localise on a budget without compromising quality.

Written for developers, by practitioners

We write for an audience that understands game development. Our blog does not explain what a video game is, it explains why German text expands by 35% compared with English, what the difference between translation, localisation, and transcreation is, and how to write a brief for a voice director that actually produces the performances you need. We aim for the level of technical depth that experienced developers value and that general-purpose content rarely reaches.

Suggested reading for first-time localisers

If you are new to game localisation, we recommend beginning with our guides on how to structure a localisation project, how to choose a video game localisation agency, and the difference between LQA and FQA. These foundational articles will equip you with the vocabulary and understanding to engage productively with any localisation supplier and manage your first global launch with confidence.

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